Sacred 2: Fallen Angel - A Console port better than it’s PC ancestor

General, Playstation 3, Xbox 360 | Posted by Captain X
May 29 2009

Most console gamers have never even heard of Sacred so Sacred 2 kind of went unnoticed.  Which is a shame because this Diablo-esque game is quite fun for fans of dungeon crawling world exploring, loot collecting games you can play online either PVP or Cooperative with up to 3 friends.  That was a mouthful so real quick lets explian what kind of game Sacred 2 is not.  It is not a long winded RPG with a deep story.  It is not a hack & slash. Well then what is it you say.  Fun I say.  The kind of midless hours of your life sucking away fun you can only get by killing hordes of nasties with cool weapons and magic.  You gain experience you collect gold you go on side quests the world is VERY big. The baddies are dumb ass all hell but can be tough in large numbers.  The draw here is grinding for the next best set of armor or sword and exploring the enormous world that Ascaron has made.

The Seraphim is certainly a metal chick

Most PC gamers have played a game like Sacred we all call it Diablo II.  In Sacred 2 there is no central hub, depending on what class of character you choose your starting point is a little different.  There are 6 classes of character and a shadow or light campaign element for each of the classes with the exception of the Seraphim can only play on the light side and the Inquisitor can only play on the dark side.  Direct character customization is limited to a few hairstyles and colors for the female characters. The custimaztion comes in the form of the hundreds of swords, bows, axes, laser guns, magic staffs, …… and armor parts you collect on your journey.  Collecting a complete set of armor will net you special bonus abilities and attributes.  Exploration is limited only by your patience you can easily spend over 100 hours playing the game or only 15 or 20 to complete the main quest. (On the Xbox360 there is actually an acheivement you can score for completing the main quest without uncovering too much of the map).  Being that there are two sides to the story you may even decide to play through 2 times or if you are a completionist play through 10 times to experience every plausable aspect netting around 1000 hours of gameplay for $60.  Not a bad deal.

Big Monsters are still pretty dumb, but they look cool.

Sacred is not without issues so lets break the game down into everyone’s 4 favorite catagories:

  • Graphics: The game looks good, but it does look like last year’s PC version. There are a few frame-rate hiccups as well.  The camera works well enough as you can zoom in and out of  the action.  The animation on some of the characters could be better too.  There are some nice touches however the detail is very nice, the seas of grass move and shift as you walk through them and there are some nice ambient effects that look good as well and the magics look nice as well. 7/10
  • Sound: A band called Blind Guardian lends  its metal chops to the title song and somewhere else in the game as well (I dont want to spoil anything it is kind of cool in a cheesy way)  The dialog suffers from a little localization issues and some repetition.  Each character has there own incidental music which is a nice touch but all in all a forgettable sound track.  The sounds you will remember most are the quips and dying quotes from the Kobolds and other silly monsters. 7/10
  • Gameplay:  Here is where the console version learned from the PC game.  The controls are very well done for a game with so many quick changes that need to be made and with all the spells you have etc the use of the triggers is welcome for having multiple weapons/spells equipped since you cannot pause the game (even in offline mode for some reason). The game plays out in a quasi-realtime battle system meaning each press of the button is not a sword swing or a fireball more you press the button adn the target gets a ring around it and you hold the button down and your hero will keep swinging, shooting whatever until the target is dead and then will reacquire a new target automatically and continue to attack.  The targetting system could be better as you will swing at nothing if the enemy is outside your range and the enemies are downright dumb. Each character is similiar in that they can use some form of close and ranged weapons and all have magic of some sort.  The Shadow Warrior is your best bet for your first journey but my personal favorite is the Temple Guardian because he gets a custom mount to ride on that is very cool that is like a giant wheel but he can use his combat arts while seated in it where ther other mounts have different abilities.  Each character gets a custom mount you can acquire or you can buy horses from various merchants. 7.5/10
  • Yes but will I want to play it for 100+ hours?: Oddly enough despite all the little quirks and seemingly simplistic nature fo the game it is very addictive and more fun with a few friends.  If you are looking for fantasy fun while waiting for Dragon Age to hit consoles later this year (fingers crossed) look no further than Sacred 2. 8/10

Overall I give Sacred 2 for the Xbox 360 and PS3 a 7.5 out of 10.

Bionic Commando - Worth Waiting 20 Years For?

Playstation 3, Xbox 360 | Posted by Captain X
May 29 2009

OK so May 28th has come and gone and those who fondly remember the jumpless Rad Spencer and his quest to save Super Joe were chomping on the bit to get a hold of the re-imagining of the classic Capcom platformer.  Was it worth waiting for?  Well it depends to be honest.

Bionic Commando

Parts of Bionic Commando are great, the visuals are good, the framerate, the sound is good, but the dialog is complete cheese.  The gameplay is functional albeit a touch on the obnoxiusly unintuitive side.  The story twists itself into an uninteligable mess of WTF.  However fans of HARD games with BRUTAL boss battles and CHEAP deaths may enjoy the challenge.

Well ok is not all bad, but it is not on par with Capcom’s last two outings this year Street Figher IV which I never botherred to review because it is sheer perfection and Resident Evil 5 which again I was too busy playing to review.  If you notice by the reviews I post anyway I tend review the games that either did not fair well with other editors or I could not find decent unbiased views on or not find one at all.

So lets have a look at Bionic Commando for Xbox360* shall we:

Graphics: The game looks great.  It moves well and the environments and effects are  very well done.  Capcom loves the eye-candy and BC is full of cool explosions and big bosses.  I noticed some minor dips in the framerate but nothing to detract from the visuals.

Gameplay: This is where we seperate the buyers from the renters.  The game is tough, I make no bones about the difficulty.  The swing mechanic works but is limited in the way you can use it.  Dont expect to come out swinging like Spiderman because there are no magical attach points to swing from you have to target and time your swings with precision or you will wind up missing your mark by way of the cable is too short or you release the swing to early or too late and you dont get enough distance to latch on to the next object.  While falling does not always kill you even from serious heights, landing in the middle of a radiation area will do a number on you and water is a slow painful sinking death.  I guess that massive bionic arm is a tad heavy for swimming.  Battling enemies onthe other hand feels solid and being able to reel them in for kick to the face is pretty cool.  Grabbing and whipping objects with your bionic appendage is a satisfying alternative to just shooting them or punching them.  All the old gameply elements are there, just in 3D even terminal hacking (even though it looks like a futuristic coal stove that you are hacking).

Sound: Funny thing about games that originate in Japan is that even the best effort at humor or drama can either go right over your head once they localize the dialog.  Somehow I think the tongue in cheek might be intentional but the dialog is still very cheesy, I mean like Limburger cheesy.  The rest of the audio is good however nice subtle scoring and explosions sound solid, some guns sound a bit wimpy if you ask me.

Yes but is it fun?: Well I enjoyed the challenge, even with its shortcomings it is a fun game for hardcore fans and maybe some new ones who enjoy a good challenge.  Maybe not Ninja Gaiden hard but still a tough game.  Combat is fun, swinging is a drag.  The longer you play the better you get and playing some online multiplayer is a good way to get in the “swing” of things.  The multiplayer is fun if not limited but kudos for adding multiplayer.  I was dissabpointed int he complete package and it did not live up to my expectations but it is a good game that is better than alot of other games in this genre.

Breakdown:

Graphics 8.5/10

Gameplay 6/10

Sound 7/10

Fun 8/10

Overall 7.5/10

*Is also available for PlayStation 3 and Windows PC

Review ~ Afro Samurai ~ Xbox 360/PS3

General, Playstation 3, Xbox 360 | Posted by Captain X
Mar 12 2009

Oh I’m sorry did I wake you m^tha f&%ka?

afro-samurai-04

That is some cold shit

Let me start by saying that I generally don’t like games based on movies or TV shows, because they are generally cheap slap together projects that are just made to grab a quick buck while a show is still popular.  The Ben 10 games were so-so , but most of the other games to come from Cartoon Network shows have stunk to high heaven.  This Adult Swim show turned action slice and dice game however has given me hope that with the right team and the right vision it can be done.  Afro Samurai may not be as popular as other CN shows and is certainly not for the kiddies, but the beautiful art direction and story of vengence with colorful characters and unique almost otherworldly atmosphere, make it a standout and one of my favorite shows ever to hit the Adult Swim lineup.

Ok well enough there if you a fan of the show and like a good hack/slash action game what the f&*k are you waiting for m^tha f&%ka?  Go get this game.  If you like samurai games in general you should give this one a go.  It is not the best, but surely not the worst.  More accessable than most but not too easy.

Ok so its not perfect and the camera is a bit wonky at times, mainly because it is too close to Afro which makes being blindsided easy. 

This is my breakdown:

Presentation: 8/10 Good presentation accessable but nothing too exciting.

Graphics:  8/10 Smooth animations, and nice toon shaders give it a very stylish look.  It is like playing the show.  The only complaint is that I wish there was some more variety in the enemies.

Sound: 10/10 The game has one of the coolest soundtacks in the history of Samurai/Ninja games inspired by the Rza of the Wu Tang Clan, and features the voice talents of Samuel L. Jackson as well as Ron Perlman.

Gameplay: 8/10 Not perfect due to some annoying camera issues, but fun fast and easy to learn, with a suprising amount of depth if you really try you can do some pretty cool stuff as Afro.

Overall (Not an Average): 8/10 Undoubtedly there is some room for improvment but the tale of vengance and the 2 sacred headbands is a fun ride even with some annoying camera issues.  Fans of the show will no doubt enjoy every second of this one.

Review KILLZONE 2 PS3

General, Playstation 3 | Posted by Captain X
Mar 12 2009

Holy $4!7

That about sums it up.  The hype, the waiting, the unreal trailers, the game is finally here.  Killzone 2, the sequel to the PS2 FPS game that tried to challenge Halo2 in the console FPS world and instead got nods for cool art direction, great graphics, but dumb AI and poor pacing, but overall could not compete with Spartan 117.  Well Killzone 2 redefines what a console FPS can be.  The bar has been officially raised for graphics and intesity, as well as AI.   

Yes that is an in-game screen shot

Yes that is an in-game screen shot

 

 Killzone 2 is my current pick for Action Game of the Year possibly even Game of the Year. I could go on for hours about the game but that is wasting your time.  You need to stop reading this and go buy this game. Lock your door and turn up the volume.  This is one ride that makes the PS3 worth the hype and higher price tag.  It took forver for this game to come out but the extra time was worth it.  The polish on this title makes it shine like a gem, hands down the best console FPS, yes that is right I said it, what you gonna do about it.

This one too

This one too

OK already I hate reviews that get all preachy and long winded.  There are 100 things I could say about this game but instead I will give you the basic breakdown, because we don’t like spoilers.
The Breakdown:
Presentation:  Good, clean, easy to get into, overall this game was buffed until it shined.  Highly polished A-List title all the way. 10/10
Graphics: If you think it looks good in picture you have to play it in all its HD glory to truly appreciate the visuals.  The physics, the environments, the effects like smoke and light and motion blur, perspective blur.  They used every trick in the book on this one. 10/10
Sound:  An FPS game needs one thing in the sound department and that is good gun and explosion sounds, KZ2 has em, it also has a great score and decent albeit cheesy sometimes voice acting.  But if you can get past the “Cole Train” and other cheese-ball action heroes this wont bother you. 9/10
Gameplay:  The enemy AI is great one of the things you notice right off (as long as you are not a punk playing on easy) is that the enemy will try to flank you and does not often stick behind the same piece of cover.  The dont blindly charge into your M85 fire.  The ability to attached to cover is great since you will be doing alot of taking cover due in part to the intense amount of bullets flying at you almost non-stop.   The control itself is initially it is setup like the default Call of Duty control scheme, I prefer the zoom mapped to a trigger and that option is available but as with most FPS games I wish they let you custom map the buttons.  Overall there is a scheme for just about every well known configuation and it plays smooth and silky-like.  8/10
Overall: (Not an Average) 9.5/10 - the only thing that keeps this from perfect is the minor annoyance that most console games have and that is not being able to custom map your buttons to the controller and no CO-OP.  I only deduct a small amount for no CO-OP because nitpicking on a title such as this would be futile.

Review - Loco Roco 2 - PSP

General, PSP | Posted by Captain X
Mar 12 2009

Can it be a review for a PSP game.  It is sad that this amazing handheld does not get enough exclusive tiles tailored for portable gaming. The first Loco Roco was crazy fun in a strange and whimsical way.  This second installment takes all the fun of the first and adds even more depth to the gameplay.

Nice Fro

Nice Fro

So the Moja are at it again this time armed with a song that makes black clouds that have adverse effects on creatures and plant-life.  Rocos can bop it away to earn musical notes.  You also take part in some rhythm games to collect notes.  The core game mechanics are the same with some new twists like riding in objects to smash things as you roll or explode.  There are also some new baddies called BuiBui, they are Red MuiMui but they are more mischievous.  Visually the game is the same colorful pallete and screen tilting bouncing rolling goodness.  You still collect pieces of stuff, but this time for the MuiMui house and not the Roco house.  There are also more mini games to play and they integrate into the level selection.

What a big nose you have

What a big nose you have

The breakdown:
Presentation:  Easy intuitive interface mixed with bright colors Sony takes care of its star titles and Loco Roco is one of the best games for the PSP and now it has more company in its sequal. 10/10
Graphics:  Nothing ground-breaking but fun art direction and colorful worlds make for a game easy on the eyes.  The graphics fit the game perfectly. 8/10
Sound:  The audio is as colorful and full of life as the graphics and gameplay, simple fun and catchy you may find yourself humming along or whistling the tunes long after you turn off your PSP. 10/10
Gameplay:  True to its roots the gameplay stays mainly unchanged with a few new things thrown in.  I sometimes do wish jumping was mapped to a face button but with time you get used to the controls. 9/10
Overall: (Not an Average) 9/10 “A must have title for its fun and portability”

Legacy of Ys Book I & II DS

General | Posted by Captain X
Feb 27 2009

ysHaving had 24 releases in Japan Ys Books I&II and one of the most hallowed titles in Action/RPG history.  It has been 19 years since an official release of these games hit the US and 22 years since its 4-bit ancestor first graced the the NEC-PC8001 in Japan.  Most people who have played Ys remember it from the TurboCD version, which blew most people away with its anime cutscenes and stellar soundtrack, which is still one of my personal favorites to date.  There was also a version of Ys Book I: Vanished Omen released for Sega’s System III or Master System as it was known in the US.  Other sequals hit the selves YsIII for the TurboCD and Super Nintendo, YsIV never made it to the US and YsV did not either, The recent success of Ys VI: The Ark of Naphistim was short lived and came at a time where the next gen was making it’s entrance so was lost.  It was a decent game but all the sequals never had the magic of the original.

Legacy of Ys Book I & II has the dubious honor of being the first time the games have been released together in the US since the TurboGrafx CD version in 1990.  The game follows a young red haired wanderer named Adol who in this iteration washes up on the shore of the country of Esteria and finds himself knee deep in the mystery of a vanished utopia named Ys.  The game originally had a game mechanic which required you to simply run into the ememy with your weapon equipped to attack, this time you can actually swing your sword making combat a little more interesting.  Ys is alot like the classic Zelda games in where you explore a large world enter various dungeon-like areas kill bosses and solve puzzles using various items found in treasure chests. The story in Ys is conhesive albeit sparse but as a bonus from the older version the game actually tell you what you need to be doing at this very moment on the bottom screen it displays your current objective.

The adventure is short by today’s standards but it is a trip down memory lane for some.  The game’s oldschool gameplay may turn off the jaded younger audience but if you ever were a fan this is the game you remeber with a few new areas, items and bosses thrown in.  I had a good time witht he game and grinding levels is not as bad as it was in the older version and the ability to swing your sword makes for fewer cheap hits and the enemies are not crazy-fast like in the old game either.  You do have to make sure to euip what you need before fighting a boss and you cannot pause to enter the submenu while battling a boss, you can’t even pause to go pee while fighting a boss.

legacy-of-ys-books-i-and-ii-screenshot

The breakdown:

  • Presentation: Simple and easy to use controls for either control pad or stylus play are available nice menus and the frame around the action is gone in favor of giving you the entire top screen for play and using the bottom for inventory an information.  Nothing we have not seen before, but nice anime cutscenes 8/10
  • Graphics:  A leap but not a huge one from the older games, cleaner anime styles and 3d world models with large colorful sprites make it easy on the eyes but I have seen better DS titles. 7/10
  • Gameplay: This is oldschool action/rpg.  Wander around kill monsters get items and weapons from treasure boxes kill boss monsters.  I will say the core gample is mostly unchanged with thexception of being able to swing your sword this time instead of ramming monsters. 7/10
  • Sound: The remasterred soundtrack is just as memorable as it was 19 years ago, however no voice over work made me miss the old TGCD version at times. 8/10
  • Overall:   A great albeit short trip down memory lane with one of the originators of the genre.  Playing this game reminded me of just how many games copied this forumla it is a shame the series has not evolved like Zelda, or is it.  I would love to see a re-invention of the Ys universe next time instead of a remix, but the game is good and all fans of the series and oldschool gamers will find something to like here. 7.5/10

Onechanbara: Bikini Samurai Squad XBOX 360

General, Xbox 360 | Posted by Captain X
Feb 27 2009

In Japan Onechanbara is aparently quite popular as there is a movie an anime a manga and even a mobile phone game.  The Japanaese however are known for barely dressed women kicking ass.  They always seem to have a good excuse to show that much skin too. Sneaky. Anyway here is the heroine Aya in the screenshot below.  Once you stop drooling go ahead and continue to the review.

onechanbara

Well every once in a while some publisher releases a game that is sure to offend people.  Sometimes women, sometimes minorities, this time D3 has managed to offend most people and while the game suffers from complete lack of any moral fiber or curring edge next-gen visuals and game design.  It is like a guilty little pleasure.

aya_onechanbara

Well the main idea of this game is simple enough.  The campy story tells a tale of two sisters that have cursed blood.  When they come in contact with ‘Baneful Blood’ they slowly enter a rage state that while makes them faster and stronger, slowly kills them.  At its core the game plays from a 3rd person with swords and kicks being the manner of dismembering your Zombie foes.  The game does a decent job of throwing huge numbers of zombies at you for you to slice into pieces.  It is actually kind of fun and at the same time the more you play the game the more you wish had been done on QC to make it a full-fledged title.  Some unique zombies like a Killer Whale zombie keep things interesting but the game falls flat in that it gets very repetative and sometimes it is hard to tell where you have to go.  The devloper tried to include a level-up system and a dress up system as it rewards you for completing certain criteria with not only gamerpoints but with parts of outfits for the girls as well as hair/eye/makeup colors.  So this Barbie meets Devil May Cry meets Resident Evil game is fun as I have said but it is bad.  Somehow I looked past the flaws and had a sinfully perverted good time with it.

onechanbara-screenshot_fromign

So here is my quick breakdown:

  • Presentation: Overall the presentation is low-budget with a few cutscenes mostly in engine and basic menu design 6/10
  • Graphics: Muddy textures and clunky animations abound, some of them so bad you might have to assume they were don eon purpose, the girls look good though.  Dont expect any jaw dropping visuals here. 5/10
  • Sound: The dialog is in Japanese with subtitles, and the music is forgettable and mostly subdued, hook up your own music and kill zombies to the ‘Stayin Alive’ for extra hilarity. 5/10
  • Playability:  It is playable, easy to figure out and not too hard or too easy with a few difficulty levels to help keep the challange going as you level up.  The 3rd Character Anna uses guns and her mechanics are not as well implimented as our two samurai sisters. 6/10
  • Overall:  Most people have completely trashed this game, I think it is actually kinda fun.  For most people I would recommend a rental and dont play it wound the kiddies or the girlfriend :) 6/10

onechanbara4

WiiTF Part Deux

General, Wii | Posted by Captain X
Feb 25 2009

OK so a little more digging and here is some supporting evidence for the WiiTF claim of crap-tastic shovel-ware games for the Wii.

So one of my favorite places to go for reviews is Metacritic.com mainly because they offer a collective opinion of game editors as well as gamers.  That in mind I had a look see as to what they thought of the Wii games they reviewed.  Here is what I saw.

Out of 388 Wii games reviewed on the site. (Scores are out of 100 possible points, think of it like a grade)

  1. 8 Scored a 90 or better(A-List) - Meaning these are must own titles if you own a Wii.  I agree that the games on the top of this list are top notch however I prefer the PS3 or 360 version of Rock Band because downloading new tracks is much easier.
  2. 33 Games fell between 80 to 89 (B-List)- Meaning they are better than average but short of greatness. Some are niche games that won’t appeal to everyone but most are actually fun and worth playing, possibly adding to your permanent collection.
  3. 83 games fell inbetween 70-79 (C-List) - These games are average and for most people just forgettable.
  4. 96 games fell between 60-69 (D-List) - These titles might be worth renting but you likely wont play them often if you buy them.
  5. 65 games fall in the middle zone of 50-49 (F-List) - If these games were your grade you would repeat a year.  Mostly playable but surely forgettable and flawed in some major way, or just plain boring to play.
  6. That means 76 titles scored below 50 (Landfill List) - Most of these titles are an insult to gaming and are hardly worth the disc they are burnt on.
  7. Of the bottom 76 titles - 5 actually scored 20 or worse - Yuck

Ok so based on that I will assign a GPA for the Wii Software library. That is a 1.02 GPA or a D average.  The 141 titles that make up the below 60 line really hurt the library as a whole.  A few shining stars can’t make up for the pile of crap stinking up the place.

Now lets be fair and compare - The second most popular system and the clear choice for most due to its recently dropped price is the Xbox360 So lets grade the 360 library.

Metacritic has 570 reviews for Xbox360, this includes disc based games and XBLA titles as well.

  1. 21 titles make up the 90 -100 (A List)
  2. 114 titles make up the 80-89 (B-List)
  3. 152 titles make up the 70-79 (C-List)
  4. 127 titles make up the 60-69 (D List)
  5. 91 titles occupy  the middle ground 50 -59 (F List)
  6. 63 titles belong in the trash, scoring under 50 (Landfill List)

The 360’s GPA using the same method I used for the Wii, would be a 1.5 better but still kinda stinktastic.

Ok so the 360 has its share of stinkers but there are 63 out of 570 Xbox360 titles that can’t play their way out of a wet paper bag and 76 out of 388 Wii games in the same boat.

Of the games reviewed then 11% of 360 games are sub-par and nearly 20% of Wii games.

Now lets look at PS3 games - keeping in mind though alot of PS3 titles are also 360 titles. Out of 293 games reviewed.

  1. 11 games scored 90-100 (A List)
  2. 91 games scored 80-89 (B List)
  3. 83 games scored 70-79 (C List)
  4. 60 games scored 60-69 (D LIst)
  5. 37 titles on the dubious middle ground 50-59 (F List)
  6. Only 19 titles scored on the below 50 mark (Landfill List) 3 of which were movie games, 1 was a Cabela’s game and one a History Channel game.

Lets give the PS3 it’s software GPA; 1.85.

So thought the 360 and Wii have a larger  library the general Quality over Quantity argument can be applied here.

Overall all the systems have proven a potential for greatness but the pure amount of crap is overwhelming at times.

WiiTF

General, Wii | Posted by Captain X
Feb 20 2009

That’s right I too as a hardcore gamer of many years am befuddled as to WTF the big N is doing.  No doubt you have noticed that the Wii section of your local Gamestop has grown to twice the size.  It is a shame however when browsing the selection of games available to see the overwhelming pile of crap games for the system.  There are almost 850 games currently available for Nintendo’s motion sensing system and yet I can hardly put together a top 10.  Reviews for the games show an average score of about 7 out of 10 with only a handful of games receiving critical acclaim.

Lets start with a list of the good games that I have played for the Wii, with a short description of the good and some bad(See the Wii section soon for full reveiws):

  • Super Mario Galaxy - a great Mario game in the vein of Mario 64, much better than Mario Sunshine but less innovative due to aged gameplay
  • Metroid Prime 3 - Somehow feels not quite as good as the previous two titles but a well polished game that is fun to play
  • Legend of Zelda: Twilight Princess - This is one of the best playing Zelda games ever, but the story is very disjointed compared to Ocarina of Time
  • Mario Kart Wii - Ok this is Mario Kart, and is fun for everyone, but truly nothing innovative and the whole playing with the tiny wheel thing blows.
  • Boom Blox - An interesting and fun puzzler, that is actually more fun with friends
  • Super Paper Mario - A well made game for old-school mario fans with a unique twist.

Well that is about it for really good games.  Pretty sad.  There are some other notable fun games.  Super Mario Strikers, Rayman Raving Rabbids, Mario Party, and even the bundles Wii Sports.  But the sad truth is that 90% of the games forwhat has become the most popular game console in Nintendo’s history are crappy compilations of 10 second mini-game extravaganzas.  This is where the down side of the motion controls kicks in.  As a long-time gamer I was excited to see what people could do with the motion controls and after playing the Wii the newness has worn off and I miss crisp responsive controls.  For most titles you have to shake and swing the Wii remote to hit something etc.  Metroid uses the motion controls in a good way but other FPS games on the system can’t seem to manage it.

The very thing that was supposed to make the Wii more fun, has sucked the fun out of alot of the games because of poor implementation.

As far as the remaining games, it is going to be even harder for Nintendo to shake its kid machine image because of the games like Dora the Explorer, The Littlest Pet Shop and other shameless cash ins of popular kids shows and toys.  Nintendo tried to enter the Music and Rythm game genre and forgot that we like those games for the music and challenge, instead they produced a game that offers no challenge, no reward for doing well and midi versions of public domain music like Yankee Doodle.  I could rip Wii Music for days on end but that would get redundant.

Thankfully some third party support has made decent ports like Guitar Hero and Star Wars: The Force Unleashed, but most seem content to release a stripped down version of whatever title they released for 360 or PS3 with tacked on motion controls that feel , well, tacked on at the last minute.

I hear the buzz about the PS3 losing steam and not being able to keep up with the sales figures and other people speculate the 360 is ready to peak and fizzle down.  I seriously think that both of those machines have more future potential that the Wii for gamers.  The grannys and soccer moms playing games with there kids and grandkids is cool but hey Nintendo how about those of us who look forward to the next Zelda, Mario, Metroid game with baited breath because of the polished gameplay or great story lines?

I supported Nintendo through the GameCube and N64 days when people said they were behind the curve, I was excited with the Wii idea and now feel left out in the cold because, silly me I want to play games on my game machine.

There are a few things that Nintendo needs to do in my opinion to return the favor to its hardcore fans.

  1. We want some more of those stellar first party titles that made us Nintendo fans in the first place
  2. Better online capabilities, yes it goes online but that friend code thing sucks
  3. Bring some dignity back to that Seal of Quality you put on your games, by stemming the tide of lame motion controlled mini game collections.
  4. A new controller that is designed to play more complex games that has the enhanced motion control built in, is wireless, and does not require an extra $20 to use an analog stick.

Ok I am done venting on Nintendo, just had to get that off my chest.

Things to come

General | Posted by Captain X
Feb 19 2009

Well I have just barrelled through a slew of titles from the holidays and more recently and I will be posting some quick sound offs for each.

Keep an eye peeled for some reviews of

  • FEAR2 for PS3 and Xbox 360
  • Onechanbara: Bikini Samurai Squad for Xbox 360
  • Afro Samurai for PS3 and Xbox 360
  • And others…

After those are done and I can peel myself away from my 3rd play-through of Mass Effect.  I have a few more titles lined up

  • Legacy of Ys: Book I & II for the Nintendo DS
  • Loco Roco 2 for the PSP
  • And the long awaited KILLZONE 2 for the PS3

Also some impressions on the state of the industry, the impact the recession is having on games and gamers, and my first stab at knocking Nintendo off its high-horse.